Learning Phaser 3

A roadmap for beginning game development

World 1
World 1-1

Get started with minimal fuss! Use the written guide, video guide, or both! After you're done with the book or video series, you'll have a fully-playable infinite jumper.

World 1-2

This beginner's tutorial will go over more of the basics including the use of web development tooling and modern Javascript to help you write better code.

World 1-3

Next stop on your path is Pong. Follow along our video series to remake this iconic game using Phaser 3. We didn't edit out the problem solving or documentation reading so you can see how game development really works.

World 2
World 2-1

It's the first stop in World 2. We're going to expand your skills in this 13-part series by making a Sokoban game which includes tilemaps, spritesheets, multiple levels, SFX, and much more!

World 2-2

If you are having trouble understanding how to use tilemaps created in Tiled then this guide is for you!

World 2-3

Learn to use custom fonts from Google Fonts in your game's UI and screens. Good typography can make a big difference!

World 3
World 3-1

TypeScript's syntax might be confusing but it can save you a lot of time and frustration in the long run. Take this gentle introduction that remakes the first Phaser 3 game with TypeScript.

World 3-2

Learn to create a fully-playable infinite runner from a free 90+ page book that goes over spritesheets, a basic State Machine, object pooling, and more!

World 3-3

Time to kick it up a notch with a Dungeon Crawler game. This 8.5 part video series will get you using Typescript, tilemaps, object pools, and everything else you'll need to create your own action adventure game.


World 1
World 1-1

Get started with minimal fuss! Use the written guide, video guide, or both! After you're done with the book or video series, you'll have a fully-playable infinite jumper.

World 1-2

This beginner's tutorial will go over more of the basics including the use of web development tooling and modern Javascript to help you write better code.

World 1-3

Next stop on your path is Pong. Follow along our video series to remake this iconic game using Phaser 3. We didn't edit out the problem solving or documentation reading so you can see how game development really works.

World 2
World 2-1

It's the first stop in World 2. We're going to expand your skills in this 13-part series by making a Sokoban game which includes tilemaps, spritesheets, multiple levels, SFX, and much more!

World 2-2

If you are having trouble understanding how to use tilemaps created in Tiled then this guide is for you!

World 2-3

Learn to use custom fonts from Google Fonts in your game's UI and screens. Good typography can make a big difference!

World 3
World 3-1

TypeScript's syntax might be confusing but it can save you a lot of time and frustration in the long run. Take this gentle introduction that remakes the first Phaser 3 game with TypeScript.

World 3-2

Learn to create a fully-playable infinite runner from a free 90+ page book that goes over spritesheets, a basic State Machine, object pooling, and more!

World 3-3

Time to kick it up a notch with a Dungeon Crawler game. This 8.5 part video series will get you using Typescript, tilemaps, object pools, and everything else you'll need to create your own action adventure game.


Subscribe for more game development content

We are always creating new tutorials & sharing tips so don't miss them!

We don't spam. Spamming is for jerks.